Monk 3 Class & Level |
Noble Background |
Dustin Player Name |
|
Drow Race |
Chaotic neutral Alignment |
2363 Experience Points |
|
110 Age |
5' Height |
100 lbs Weight |
|
Pale blue Eyes |
Twilight blue Skin |
White Hair |
|
Strength
-1 8 Dexterity
+3 17 Constitution
+1 12 Intelligence
+0 10 Wisdom
+1 13 Charisma
+2 15 |
Inspiration
+2
Proficiency
Saving Throws
+1
Strength+5 Dexterity +1 Constitution +0 Intelligence +1 Wisdom +2 Charisma Skills
+5
Acrobatics (Dex)+1 Animal Handling (Wis) +0 Arcana (Int) -1 Athletics (Str) +2 Deception (Cha) +2 History (Int) +1 Insight (Wis) +2 Intimidation (Cha) +0 Investigation (Int) +1 Medicine (Wis) +0 Nature (Int) +3 Perception (Wis) +2 Performance (Cha) +4 Persuasion (Cha) +0 Religion (Int) +3 Sleight of Hand (Dex) +5 Stealth (Dex) +1 Survival (Wis) |
16
AC
+3
INIT
40'
SPD
Max Hit Points: 21
21 Current Hit Points
Temporary Hit Points
Hit Dice: 3d8
Hit Dice Spent: Death Saves Successes Failures Attacks & Spellcasting
Quarterstaff Atk +5; 1d6+3 or 1d8+3 bludgeoningDarts Atk +5; 1d4+3 piercing, Thrown (20/60) Unarmed Atk +5; 1d4+3 bludgeoning Hand crossbow Atk +5; 1d6+3, 60/120 Features & Traits
Drow Traits: Fey Ancestry You have advantage on saving throws versus being charmed. Sleep magic doesn't work on you. Trance No need to sleep; meditate 4 hours of day. Superior Darkvision 120' radius. Sunlight Sensitivity You have disadvantage on attack rolls and on Perception checks that rely on sight while in direct sunlight. Drow Magic Know "dancing lights" cantrip at first level, "faerie fire" once per day at 3rd level, and "darkness" once per day at 5th level. Charisma is the spellcasting ability. Class: Unarmored Defense When wearing no armor or shield, AC = 10 + Dex modifier + Wis modifier. Martial Arts While using monk weapons or unarmed: Use Dex for attack and damage rolls; Roll d4 (improves by level) for unarmed strike or monk weapon; When using Attack action with a monk or unarmed strike, you can make one unarmed strike as a bonus action. Deflect Missiles Use reaction to deflect a missile. Roll 1d10 + sex mod + level to reduce the damage. If damage reduced to 0, you can spend 1 ki pt to make a ranged attack. Noble: Position of Privilege Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to. Ki Abilities: Ki Points 3 Ki Save DC 8 + proficiency + Wisdom Flurry of Blows Spend 1 ki after attack action to get 2 more unarmed attacks as a bonus action. Patient Defense Spend 1 ki to take Dodge as a bonus action. (Attackers are disadvantaged, have advantage on dexterity saves.) Step of the Wind Spend 1 ki to Disengage or Dash as a bonus action, and jump is doubled for the turn. Elemental Attunment See Notes. Water Whip See Notes. Personality Traits If you do me an injury, I will crush you, ruin your name, and salt your fields. My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world. Ideals Independence. I must prove that I can handle myself without the coddling of my family (chaotic).Bonds My house's alliance with another noble family must be sustained at all costs.Flaws I have an insatiable desire for carnal pleasures.Equipment
Monk Equipment Quarterstaff, dungeoneer's pack, 10 darts.Dungeoneer's pack Backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days rations, waterskin. Also, 50' hempen rope attached to the side of the pack. Noble Equipment Set of fine clothes, signet ring, scroll of pedigree, money purse, pack of cards. Trinket A little silver skull on a belt worn around the waist. Cloak dark green with silver trim on the inside edge. Potion of Healing heal 2d4+2 hit points. Riding horse Morndir, brother of Eidelwyn's horse, the most beautiful, jet black horse in the world. Hand crossbow Quarrels 20 Bracers +2 CP: 111
SP:
65
EP:
GP:
838
PP:
1
Treasure |
|
13
Passive Perception
Other Proficiencies and Languages Rapiers, short swords, hand crossbows, simple weapons. Flute. Card games.Languages: Common, Elvish, Dwarvish |